Attacks Per Melee

Escape Moves: Roll with Impact, Backflip, Maintain Balance Basic Defensive Moves: Dodge, Parry, Automatic Parry Advanced Defenses: Disarm Hand Attacks: Strike, Palm Strike

Basic Foot Attacks: Kick Attack, Spinning Hook (Special! A kick that involves bringing the back leg fully around the body, spinning on the front leg, and delivering a kick to the head with the heel of the foot. Does 2D6 damage to hit points on a strike of 15 or higher (not including bonuses), and has a 20% chance of knocking the target out for 1D6 melees. 1D8 to SDC if a the strike roll is lower than 15 or if done to a target other than the head. Almost always done after a punch or crescent kick.), Tripping / Leg hook, Drop kick, Crescent Kick. Jumping Foot Attacks: None Special Attacks: None

Holds/Locks: Wrist Lock, Elbow Lock, Automatic Wrist Lock, Automatic Elbow Lock Weapon Katas: W.P. Knives - Paired (Special, see below) Modifiers to Attacks: Pull Punch, Critical Strike Special Knife Attacks:

Pommel Strike: A strike using the pommel of the knife as the weapon. Does 1D4 damage.

Slash: A strike using the length of the blade to make a long, shallow, wound. Does 1D6 damage.

Thrust: A simple thrust with the knife, putting a lot of muscle into it. Because of this wind up it is easier to avoid (+1 to opponent's parry or dodge roll). Does 1D6+2 damage.

Stab: A quick thrust, not quite as powerful. Does 1D6 damage.

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