Attacks per Melee: 1 (note: if you take boxing you _do not_ get the extra attack, however you do get the other bonuses and the number you need to roll to knock someone out is reduced by 1.) Escape Moves: Roll with Punch/Fall/Impact, Maintain Balance Basic Defensive Moves: Dodge*, Parry*,
Advanced Defenses: Multiple Dodge*, Disarm, Circular Parry*, Breakfall* Hand Strikes: Punch, Knife Hand, Palm Strike
Basic Foot Attacks: Kick Attack, Snap Kick, Roundhouse Kick, Tripping Leg/Hook Holds/Locks: Arm Hold, Neck Hold, Finger Lock, Arm Lock
Modifiers to Attacks: Pull Punch, Critical Strike or Knockout on 18-20, Critical Strike or Knockout from behind, Death blow on natural 20
* The starred abilities are semi-automatic, each round the first of these done does not take an attack or action.
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