Escape Moves: Roll with Punch/Fall/Impact, Maintain Balance Basic Defense Moves: Parry, Automatic Parry. Advanced Defenses: Combination Parry/Bite.
Hand Attacks: Claws (2D6), Overhead Claw Strike (The Bearman brings down his claws in a particularly vicious manner. This inflicts 2D8 damage, but it suffers a -3 penalty to strike ). Basic Foot Attacks: Kick Attack ( can be used with the claws on the feet for an additional +4 damage, and it turns the attack into an edged attack ).
Special Attacks: Death Blow, Crush/Squeeze (1D8), Bite (1D8), Knee, Elbow, Forearm, Body Block/Ram, Thrusting Body Block/Ram (SPECIALIThis is usually performed from the initial stance. If it is the Bearman's first attack of the round, and the victim has never before encountered this style, then the Bearman gains a +4 Initiative bonus. If successful, treat this as a critical Body Block ), Pin/Incapacitate, Grab and Chew (SPECIAL! The Bearman grabs the victim with both arms --treat as a standard Crush/Squeeze--and then begins to chew on him. The initial grab is at -2 to strike, but if it is successful, the bite hits automatically. The damage is normal for both the Crush and the bite, but it is applied every melee round until the hold is broken),Body Flip/Throw (SPECIAL! This is actually a body slam, where the Bearman picks his opponent up and then throws him to the ground. This uses two attacks, and suffers a -3 to strike, but if it is successful, the victim suffers 3D6 damage, loses initiative, and three attacks), Leap Attack.
Modifiers to Attacks: Pull Punch, Knock-Out/Stun, Critical Strike, Critical Strike from Rear. Preferred Range: Grappling.
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