Escape Moves: Roll with Punch/Fall/Impact, Backflip, Cartwheel, Somersault, Leap, Maintain Balance
Attack Moves: Backflip, Cartwheel, Handstand, Leap, Roll, Somersault Basic Defense Moves: Dodge, Parry, Automatic Parry
Advanced Defenses: Multiple Dodge, Circular Parry, Automatic Dodge, Automatic Roll
Hand Attacks: Strike ( Punch ), Knife Hand, Double Knuckle Fist, Back Hand
Basic Foot Attacks: Kick Attack, Roundhouse Kick, Wheel Kick, Crescent Kick, Tripping/Leg Hook,
Drop Kick, Reverse Turn Kick, Whirling Kick ( Special! Must be the first attack and it uses half of the character's attacks. Roll to strike with no bonuses. Affects every target in Combat range, and acts as an Automatic Parry. Inflicts 1D8 damage ).
Jumping Foot Attacks: Jump Kick, Flying Jump Kick, Flying Reverse Turn Kick Special Attacks: Death Blow, Leap Attack, Knee, Elbow, Forearm, Head Butt, Arrastao ( SPECIAL! The capoeirista attempts to grab the opponent's legs and pull them out from underneath him. Uses two attacks, and requires a strike roll of 13 or better. If successful, the victim suffers 1D8 damage and loses initiative and two attacks ).
Modifiers to Attacks: Pull Punch, Knock-out/Stun, Critical Strike, Critical Strike from behind
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