Hand to Hand Basic revised

Skill Cost: One "other" skill. Character Bonuses: +1 to P.E. and Spd

Techniques Known at First Level: Overhand punch (1D4 damage), kick attack (1D6 damage), snap kick (1D4 damage), and the usual strike, parry and dodge. Special Attacks: Body flip/throw, body block/tackle.

Modifiers to Attacks: Pull punch, knock-out/stun, critical strike, critical strike or knock-out from behind. Additional Skills: None Level Advancement Bonuses:

Level 1: Add two attacks per melee, +2 to roll with punch/fall/impact, +2 to pull strike, critical strike on natural 20.

Level 2: +2 to parry and dodge.

Level 3: Front kick attack does 2D4 damage, snap kick does 1D6 damage.

Level 4: Add one attack per melee.

Level 5: +1 on initiative, +1 to strike.

Level 6: Critical strike on natural 19 or 20.

Level 8: +1 to body flip/throw (1D6 damage), +1 to disarm.

Level 9: Add one additional attack per melee.

Level 10: +2 to roll with punch/fall/impact, +2 to pull strike.

Level 11: +1 to parry and dodge.

Level 13: Critical strike or knock-out from behind.

Level 15: Add an additional attack per melee.

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