Hand to Hand Saotome School of Anything Goes Martial Arts

By Marcus Johnson

Initial Bonuses: +1D6 x10 S.D.C., +4 to P.S., P.P., and P.E., +15 to SPD, +150 ISP

Level 1: 4 attacks per melee, +1 to initiative, +2 to strike, +3 to parry and dodge

Level 2: +2 to maintain balance and roll with punch or fall, +3 to damage

Level 3: Critical Strike on unmodified 18, 19, or 20, +1D4 to PP and SPD, +25 ISP

Level 4: +2 attacks per melee, +2 to strike, parry, and dodge, +1D6 to HP

Level 5: Paired weapons, midair attacks, +2D6 to SDC, +1D4 to PS

Level 7: +4 to roll with punch and maintain balance, automatic dodge

Level 8: +1 attack per melee, Knockout on unmodified 18, 19, or 20

Level 9: +2 to initiative, +1D10 to SDC, +1D4 to PP, +25 ISP

Level 10: +2 to damage

Level 11: Death Blow on natural 20

Level 12: +1 attack per melee, +1D4 to PE and PS, +55 ISP

Level 13: +2 to parry and dodge

Level 14: automatic parry, create on techniques, +4D6 to SDC, SPD, and PS

Level 15: +5 attacks per melee, aging slows down to 1/3 normal rate, Now the master!, Attacks do MDC. Becomes MDC creature. Add Hit Points and SDC together for total, +300 ISP Abilities of Trainees: Followers of the Saotome School are able to withstand massive amounts of damage and recover faster than normal. They are also able to use techniques created by the masters of the school or their own. Each technique costs ISP(convert to Chi if in Ninjas and Super spies and MDC is converted back to SDC but is x10).

Masters Techniques: The following is a list of attacks known to the masters. They are tought to students worthy of learning the techniques. Usually the character is 3rd level before learning the any techniques. Personal Training

Description: Increases healing of SDC, Hit Points, and ISP Level 1 technique

Recovery: Recovers SDC, ISP, and Hit Points 3 times faster Yoiko-no-taiso Step 1

Description: Steals energy from the target Level 3 technique

Damage: None, steals all of targets ISP, SDC, and reduces Hit points to 1. Player using this gains all the ISP from target but not the SDC or Hit Points. Loses the gained ISP in 5 melees Cost: 125 ISP per use

Penalties: Character must eat and drink 4 times normal because metabolism is increase 4X.

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