Level Advancement Bonuses

Level 1: +3 to roll with punch, +3 to parry, Critical Strike on natural 20 Level 2: +1 to strike with staves, Knock-Out/Stun on natural 19-20 Level 3: +1 attack per melee; +1 to parry/dodge, +1 to disarm

Level 4: +2 to damage with staves, Select one additional martial art power from Special Katas

Level 5: +2 to Maintain Balance, Critical Strike on natural 19-20

Level 6: +1 to roll with punch, +3 to pull punch, Knock-Out/Stun on Natural 18-20

Level 7: +2 to parry, Select one additional martial art power from Body Hardening (except Chagi)

Level 8: +1 attack per melee, +1 to Maintain Balance, +2 to disarm

Level 9: +1 to damage with staves, +1 to parry/dodge, +1 to strike with staves

Level 10: Critical Strike on Natural 18-20, +1 to disarm

Level 11: +1 to strike and dodge, Death Blow on Natural 20

Level 12: Select one additional martial art power from Body Hardening (except Chagi), Special Katas, or Martial Arts Techniques

Level 13: +2 to roll with punch, +1 to disarm, Critical Strike from behind Level 14: +1 to strike/parry with staves Level 15: Death Blow on natural 19-20

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