Level Advancement Bonuses

Level 1: +1 to strike/parry, Knock-Out/Stun on a Natural 20

Level 2: +3 to damage

Level 3: +2 to Roll with Punch/Fall/Impact and Dodge

Level 4: +1 strike/parry, Knock-Out/Stun on Natural 19-20

Level 5: +1 attack per melee

Level 6: +1 strike/parry, Death Blow on a Natural 20

Level 7: +3 to damage

Level 8: +2 to Roll with Punch/Fall/Impact

Level 9: Double Existing Chi

Level 10: +1 attack per melee

Level 11: +2 strike, Knock-Out/Stun on Natural 16-20

Level 12: +1 parry, Death Blow on Natural 19-20

Level 13: +3 damage, Gain Muay Thai " Lightning Form" kata

Level 14: +1 attack per melee

Level 15: +1 attack per melee, Double Existing Chi, Death Blow on Natural 17-20 Why Study Catongi?

Well, if you are Calemora, there's not much choice.

Chi-Kung - Guerrilla Trooper Attacks by

This is a generic martial arts form taught to many government agents around the world. It is simple, but offers great versatility. Because of that simplicity it can be taught in about 3 years, making it viable for government operatives who don't want to spend 8 or 10 years learning a martial art. Against other martial arts it may not fare so well, but it is still quite useful. Because no martial art powers are taught, more time can be spent on basic techniques. One thing on its side is that it is is very aggressive. Another is that it is one of the only martial arts to encourage the use of an automatic pistol. Game Mechanics Note: I would allow this martial art to be learned by any government operative if it makes sense. It would probably cost them 1 more skill than normal Martial Arts or Assassin. Entrance Requirements: P.P. of 12, P.E. of 10 Skill Cost: 3 years

Costume: Anything, preferrably something that will not constrict movement. All moves can be done in boots or shoes.

Stance: Varies, but can include a normal posture, a boxing stance, cat stance, and a fighting stance with the front foot pointing forwards and the back foot pointing perpendicular to the front. 65% of the weight is on the back foot and the hands are raised in a guard.

Character Bonuses:

  • 1 to P.P.
  • 1 to P.S.
  • 1 to P.E.
  • 3 to Spd.
  • 10 to S.D.C.

Combat Skills:

Attacks Per Melee: 3

Escape Moves: Roll with Impact, Maintain Balance Attack Moves: Handstand, Backflip, Leap, Cartwheel Basic Defensive Moves: Dodge, Parry, Automatic Parry, Backflip Advanced Defenses: Disarm, Entangle, Multiple Dodge Hand Attacks: Strike, Knife Hand, Backhand, Palm Strike

Basic Foot Attacks: Kick Attack, Snap Kick, Tripping / Leg hook, Drop kick (can be used with a leg hook), Crescent Kick, Wheel Kick, Roundhouse, Axe Kick Jumping Foot Attacks: Jump Kick

Special Attacks: Elbow, Knee, Pistol Whip (1D8 damage), Body Flip, Choke Holds/Locks: Finger Lock, Wrist Lock, Elbow Lock, Leg Hold, Body Hold, Neck Hold Weapon Katas: WP Knife, WP Automatic Pistol

Modifiers to Attacks: Pull Punch, Critical Strike, Critical Strike from Behind Skills Included in Training Martial Art Powers: None! Languages: None

Skills: WP Knife, WP Automatic Pistol

Philosophical Training: None, except loyalty to your country is first and foremost. Note on WP Automatic Pistol: The training of using a pistol in conjunction with a martial art brings up some limitations. The character cannot punch with the hand holding the pistol, they can only pistol whip. They cannot perform holds or locks when holding a pistol, and they cannot perform and body flips (automatic or normal).

Because of the general nature of this martial art, any secondary form can be learned in a shorter time: subtract one year from the skill cost. Level Advancement Bonuses

1st +3 to roll with impact & pull punch, +2 to cartwheel and handstand

3rd +1 attack per melee, +2 to damage

4th +3 to backflip, +2 to maintain balance

5th +2 to disarm, +2 to entangle

6th +1 attack per melee, +2 to parry & dodge

7th Gains Automatic Body Flip, +2 to cartwheel

8th Gains Automatic Wrist & Elbow Locks, +2 to handstand

9th +1 attack per melee, +2 to damage

10th Critical Strike on Natural 18-20, +2 to body flip

11th Gains Automatic Dodge, +2 to damage

13th +1 attack per melee, +2 to roll with impact & pull punch

14th Death Blow on Natural 20, +2 to disarm & entangle

15th +1 attack per melee, +1 to maintain balance

Heal Yourself With Qi Gong

Heal Yourself With Qi Gong

Qigong also spelled Ch'i Kung is a potent system of healing and energy medicine from China. It's the art and science of utilizing breathing methods, gentle movement, and meditation to clean, fortify, and circulate the life energy qi.

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