Level Advancement Bonuses

Level 1: +2 Attacks, +2 Roll, +2 Dodge, Use any small object as a thrown weapon Level 2: +2 Strike, +1 Disarm, +6 Damage

Level 3: +1 Attack, +1 Initiative Use suitable blunt object as weapon Level 4: Blunt strike with Pistol/Butt-stroke with rifle (1d6 damage) Level 5: Body Hold, Pin/Incapacitate Level 6: +1 Attack, Knock-out/Stun 18-20 (Pressure point)

Level 7: Critical Strike (Called!, also Pressure point), use suitable flexible object as weapon Level 8: +1 Initiative, +1 Roll, +1 Dodge, +2 Parry Level 9: Knock-out/Stun (Called, pressure point)

Level 10: +1 Attack, Blind-Fighting (fighting without negatives when you cannot see such as in smoke/gas, darkness, while blinded, etc)

Level 11: +4 Speed, Arm lock

Level 12:Combo Wrist lock/Disarm

Level 13:+2 Damage, +1 Disarm, +1 Initiative

Level 15:+1 Attack, Shoot wild without penalty!

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