Level Advancement Bonuses

Level 1: + 3 to Roll with Punch/Fall/Impact, Critical Strike on a Natural 19+, Critical Strike or Knockout/Stun from Behind

Level 2: Automatically receive Art of Invisibility: Hiding, Select one (1) Martial Arts Power from Atemi Abilities

Level 3: +2 to Strike, +2 to Parry/Dodge, +2 to Holds/Locks

Level 4: +1 Attack per Melee, Select one (1) Martial Arts Power from Atemi Abilities

Level 5: Knockout/Stun on a Natural 19+, +2 to Rol with Punch/Fall/Impact, Critical Strike from

Behind now does Triple Damage (x3)

Level 6: Automatically receive Art of Invisibility: Vanishing, Select one (1) Martial Arts Power from Atemi Abilities

Level 7: +2 to Strike, +2 to Parry/Dodge, +2 to Holds/Locks

Level 8: +1 Attack per Melee, Select one (1) Martial Arts Power from Atemi Abilities

Level 9: +2 to Rol with Punch/Fall/Impact, +3 to Damage, Automatically receive Martial Arts

Technique: Light Body Climbing

Level 10: +2 to Holds/Locks, Select one (1) Martial Arts Power from Atemi Abilities

Level 11: +3 to Strike, +2 to Holds/Locks, Add 3 levels to W.P. Pistol

Level 12: +1 Attack per Melee, Select one (1) Martial Arts Power from Atemi Abilities

Level 13: Deathblow on a Natural 20, +3 to Holds/Locks, Critical Strike on a Natural 18+

Level 14: Automatically receive Martial Arts Technique: One Life, Select one (1) Martial Arts Power from Atemi Abilities

Level 15: Critical Strike on a Natural 17+, Deathblow on a Natural 19+, Automatically receive Atemi Ability: Dim Mak

Mixed Martial Arts

Mixed Martial Arts

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