Level Advancement Bonuses

Level 1: +2 Roll with Punch/Fall/Impact, +2 Parry.

Level 2: Knock-Out/Stun on Natural 20, +1 Strike.

Level 3: +1 Attack per Melee, +3 Maintain Balance.

Level 4: +2 Body Flip ( inflicts 2D6 damage ), +1 Dodge.

Level 5: +1 Strike, +1 Roll with Punch/Fall/Impact.

Level 6: Critical Strike on Natural 19-20, +2 Maintain Balance.

Level 7: Knock-Out/Stun on Natural 19-20, +2 to Holds/Locks.

Level 10: Critical Strike on Natural 18-20, +1 Dodge.

Level 12: Knock-Out/Stun on Natural 18-20, +1 Strike. Level 13: +2 Parry/Dodge.

Level 14: +2 Body Flip ( 3D6 damage ), +1 Maintain Balance. Level 15: +2 Strike, +3 Damage.

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