Level Advancement Bonuses

Level 1: +1 to Roll with Punch/Fall/Impact, +1 to Parry, +2 to Damage, Critical Strike on a Natural 20, Critical Strike or Knockout/Stun from Behind Level 2: +1 to Strike, +1 to Maintain Balance

Level 3: +1 Attack per Melee, +1 to Damage, Deathblow on a Natural 20

Level 4: +1 to Parry, Select one (1) Martial Arts Power from Body Hardening Exercises, Martial Arts Techniques, or Special Katas

Level 5: +1 to Damage, Critical Strike on a Natural 19+

Level 6: +1 Attack per Melee, +1 to Maintain Balance, Knockout/Stun on a Natural 20

Level 7: +1 to Parry/Dodge, Add one (1) level to one (1) Weapon Kata

Level 8: +1 to Strike, +1 to Damage, Select one (1) Martial Arts Power from Body Hardening

Exercises, Martial Arts Techniques, or Special Katas

Level 9: +1 Attack per Melee, Critical Strike on a Natural 18+

Level 10: +1 to Parry/Dodge, +1 to Maintain Balance

Level 11: +1 to Damage, Knockout/Stun on a Natural 19+

Level 12: +1 Attack per Melee, Select one (1) Martial Arts Power from Chi Skills, Martial Arts Techniques, or Special Katas

Level 13: +1 to Parry/Dodge, +1 to Damage, Deathblow on a Natural 19+

Level 14: +1 to Strike, +1 to Maintain Balance

Level 15: +1 Attack per Melee, +2 to Damage, Double Existing Chi

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