Level Advancement Bonuses

Level 1: +1 to Parry/Dodge, +2 to Roll with Punch/Fall/Impact, Critical Strike or Knockout/Stun from Behind

Level 2: +1 to Damage, +1 to Maintain Balance

Level 3: +1 Attack per Melee, +1 to Roll with Punch/Fall/Impact

Level 4: +1 to Strike, Critical Strike on a Natural 18+

Level 5: +1 to Maintain Balance, +1 to Parry/Dodge

Level 6: +1 to Disarm, Select one (1) Martial Arts Power from Body Hardening Exercises, Martial Arts Techniques, or Special Katas

Level 7: +1 Attack per Melee, +2 to Roll with Punch/Fall/Impact Level 8: +1 to Damage, Knockout/Stun on a Natural 19+ Level 9: +1 to Parry/Dodge, +1 to Maintain Balance

Level 10: +1 Attack per Melee, +1 to Bodyflip/Throw (Bodyflip/Throw now does 2d6 damage instead of 1d6.)

Level 11: +2 to Roll with Punch/Fall/Impact, Select one (1) Martial Arts Power from Body Hardening

Exercises, Martial Arts Techniques, or Special Katas

Level 13: +1 to Parry/Dodge, +1 to Maintain Balance

Level 14: +1 Attack per Melee, Deathblow on a Natural 20

Level 15: +1 to Damage, Select one (1) Martial Arts Power from Body Hardening Exercises, Martial Arts Techniques, or Special Katas

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