Level Advancement Bonuses

Level 1: +3 to roll with punch/fall/impact, +1 parry, +2 leap,Knock-Out/Stun on Natural 20.

Level 2: +2 strike, +1 maintain balance.

Level 3: +1 Attack per Melee, Critical Strike on Natural 19-20.

Level 4: Knock-Out/Stun on Natural 19-20, +3 damage. Level 5: +1 strike, parry, +2 roll with punch/fall/impact. Level 6: Death blow on Natural 20.

Level 7: +1 Attack per Melee, Knock-Out/Stun on Natural 18-20.

Level 8: +2 parry, maintain balance.

Level 9: +2 body flip/throw (4D6), +1 crush/squeeze.

Level 10: +1 Attack per Melee, Critical Strike on Natural 18-20.

Level 11: +1 strike, +2 roll with punch/fall/impact, +2 damage.

Level 12: Knock-Out/Stun on Natural 17-20.

Level 13: Death Blow on Natural 19-20.

Level 15: +1 Attack per Melee, +2 maintain balance.

Why Study Ripclaw?

Well, it's designed for the Bearmen, and it has spread among them rapidly, so it's pretty much the only game in town, so to speak.

NOTE: There have been a few instances of non-Bearmen learning Ripclaw, but non-Bearmen suffer a -2 panalty to all the maneuvers.

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