Level Advancement Bonuses

Level 1: (modifier in armor; -5 to dodge, -2 to parry, and -1 to strike) +3 to Pull Punch Level 2: (-4 to dodge, -1 to parry) Level 3: (-3 to dodge) +1 APM

Level 4: +1 Additional Martial Art Power from Body Hardening or Martial Arts Techniques Level 5: +2 Damage, +1 Pull Punch, +1 Strike, Critical Strike on nat. 18-20 Level 6: +3 parry

Level 7: +1 APM, +1 dodge, +3 Maintain Balance Level 8: Death Blow on natural 17-20 Level 9: +1 parry, +3 damage Level 10: +1 APM, +1 strike

Level 11: +1 Additional Body Hardening or Martial Arts Technique Level 12: +1 parry, +1 strike, +1 dodge

Level 13: +3 damage Level 14: +1 parry

Level 15: +3 dodge, +3parry, +5 strike, Automatic KO on natural roll of 18-20

Bonuses out of armor

(last up to 12 hours after getting out of armor)

Leap 10 feet +2 per Level from standing strait up!

Leap 15 feet +1 foot per Level across

Can Lift 2x what they usually can (2x lift and carry capacity)

Speed factor is increased by 20 for the next 6 hours after getting out of armor

P.E.: tires at % the normal rate out of armor

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